Starfinder: Into the Unknown by Ron Lundeen
A series of five Starfinder Quests designed for 1st-level characters. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover out how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. This takes the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. With a stunning conclusion that takes the PC's previous accomplishments into account for a climactic final showdown against an enemy starship.
SFS 1-00: SPECIAL Claim to Salvation by Larry Wilhelm
A Starfinder Society Special designed for 4th-level pregenerated characters. Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild.
SFS 1-01: The Commencement by Eleanor Ferron
For levels 1-2. All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track. This is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station.
SFS 1-02: Fugitive on the Red Planet by Jim Groves
For levels 1-4. Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of town's formerly defunct mining operations, be related to the wayward Starfinder?
SFS 1-03: Yesteryear's Truth by Jason Keeley
For levels 1-4. A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinder to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery. This also contributes to the ongoing goals of the Wayfinders faction.
SFS 1–04: Cries From the Drift by Joe Pasini
For levels 1-4. A missing Starfinder ship's distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel's lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations. This also contributes to the ongoing goals of the Exo-Guardians faction.
SFS 1–05: The First Mandate by Lyz Liddell
For levels 1-4. With a new generation of Starfinders already accomplishing great deeds within the Pact Worlds and beyond, First Seeker Luwazi Elsebo is ready to announce the Starfinder Society's next initiative that will define her tenure. The PCs attend a gathering at the Lorespire Complex to socialize with several visiting dignitaries, each instrumental in the Society's survival following the Scoured Stars Incident. Nothing is as it seems, though, and when Radaszam, leader of the Acquisitives faction, uncovers a plot against the First Seeker, the PCs need to step in and ensure the Society's public event doesn't end in disaster!
This also contributes to the ongoing goals of the Acquisitives and Second Seekers (Luwazi Elsebo) factions. Content in this scenario also contributes to the ongoing Year of Scoured Stars storyline.
SFS 1–06: A Night in Nightarch by Mikko Kallio
For levels 3-6. A routine business deal goes awry when a spiteful drow noble seizes a shipment of weapons destined for the Starfinder Society. The PCs are sent to the gloomy world of Apostae to retrieve the stolen arms. Granted 24-hours of diplomatic immunity for any actions taken against the thief, the PCs strike at the rebellious drow noble and retrieve the shipment. Whether through guile or sheer force, the PCs must prove that the Starfinder Society is not an organization to trifle with.
SFS 1-07: The Solar Sortie by Jenny Jarzabski Cary
For levels 1–4. When Historia-7, the leader of the Dataphiles faction, uncovers the first hints of a conspiracy operating against the Starfinder Society, the PCs must assist her in uncovering the truth. Sent to a corporate space station orbiting the Pact Worlds' sun, the PCs must earn favor with the hedonist son of a corporate CEO to gain access to the confidential files Historia-7 needs. However, the PCs are stuck in the middle when this corrupt dilettante's proclivities and shady associations emerge to thwart the Starfinders' covert infiltration.
This also contributes to the ongoing goals of the Dataphiles faction.
SFS 1-08: Sanctuary of Drowned Delight by Kate Baker
For levels 3-6. In order to retrieve valuable resources necessary to repair the Wayfinders' flagship, the PCs follow-up on another team's investigative mission to a long-abandoned Starfinder Society lodge on a world in the Vast. Finding the lodge submerged and already partially flooded, the PCs quickly realize they are far from alone in the depths of the distant world's ocean.
This also contributes to the ongoing goals of the Wayfinders faction.
SFS 1-09: Live Exploration Extreme! by John Compton
For levels 1–4. Although the Society was unaware of what existed within the false moon Salvation's End when it obtained exploration rights, Starfinders have since identified a vast, uncharted megacomplex within. The Society's ready to launch its first major expedition into the interior, yet there is one slight complication: in order to fund its initial survey missions, the Society accepted a grant that requires this first mission be televised by an Eoxian reality show. What is already be a momentous mission for the Society is only exacerbated by the mandatory presence of an unliving camera crew—not to mention the interference of the live studio audience in orbit! Can the PCs uncover the secrets of Salvation's End while upholding the Society's publicity deal (perhaps becoming celebrities in the process)?
This is a continuation of the Starfinder Society special, Starfinder Society #1–00: Claim to Salvation.
SFS 1-10: The Half-Alive Streets by Mara Lynn Butler
For levels 1–4. The PCs take part in an investigation after an Absalom Station pawnbroker tries to sell the Starfinder Society a lethal biotech augmentation. The search leads into the depths of the station's Freemarkets and into another investigation initiated by AbadarCorp. With rumors abound of mysterious disappearances near the Freemarkets and that those people using the augmentations are suffering from a mysterious illness, it falls to the PCs to piece together what's going on. Where is this never-before-seen biotech coming from, and what happens when the augmented dead don't stay dead?
SFS 1-11: In Pursuit of the Scoured Past by Cole Kronewitter
For levels 3–6. The PCs travel to the library world of Athaeum in search of answers to what happened during the Scoured Stars incident. The planet holds secrets thought to be lost to the rest of the galaxy and viciously guarded by its self-exiled extraplanar curators. A contingent of Hellknights from the Order of the Pyre joins the PCs in their travels to the library, but these Hellknights follow their own mysterious agenda. As the PCs receive special dispensation to investigate Athaeum's vast records, they learn the first truths of the Scoured Stars and take their first steps in unraveling what happened during the Society's greatest mishap.
This also contributes to the ongoing goals of the Second Seekers (Luwazi Elsebo) faction. Content in this scenario also contributes to the ongoing year of the Scoured Stars storyline.
SFS 1–12: Ashes of Discovery by Crystal Malarsky and John Laffan
For levels 1–4. When a major Pact Worlds organization approaches the Starfinder Society about investigating an abandoned outpost in Near Space, the PCs get assigned to the case. Travelling to a distant world, surmounting dangerous threats in the void of space, and meeting new alien cultures—this mission is about everything the Starfinder Society embodies.
Ashes of Discovery is a replayable scenario designed to help introduce players to what it's like to be a member of the Starfinder Society. With randomized mechanical and story elements, when you play this scenario, you'll never play the same scenario twice.
Scenario Tags: Repeatable, Starship
SFS 1–13: On the Trail of History by Christopher Wasko
For levels 3–6. Now possessing key information about the mysteries of the Scoured Stars, the Starfinder Society sends the PCs to a distant star system in the Vast. The idea that the non-spacefaring natives of this system have any connection with the distant Scoured Stars seems unlikely, but it's up to the PCs to confirm if a connection does exist. Other factions complicate the situation by having their own unique agendas relating to the distant world and its peaceful inhabitants. Content in On the Trail of History also contributes to the ongoing goals of the Second Seekers (Luwazi Elsebo) faction.
This also contributes to the ongoing year of the Scoured Stars storyline.
Scenario Tags: Faction (Second Seekers [Luwazi Elsebo]), Starship
SFS 1–14: Star Sugar Heartlove!!! by Eleanor Ferron
For levels 3–6. It's finally here; the sugar-pop band sensation, Strawberry Machine Cake, is starting its Pact Worlds tour. Thanks to the Exo-Guardians' leader, Zigvigix, the PCs and Historia-7 have tickets to attend the holo-concert event of the year. As Zigvigix hopes to celebrate and mourn friends lost in the Scoured Stars, Historia-7 enlists the PCs to track down an attendee associated with a conspiracy against the Society. When a stunning revelation endangers the concert, it falls to the PCs to step in and save one of the most hotly anticipated concerts in Pact Worlds history.
This also contributes to the ongoing goals of the Dataphiles and Exo-Guardians faction.
Scenario Tags: Faction (Dataphiles), Faction (Exo-Guardians)
SFS 1–15: Save the Renkrodas by Andrew Hoskins
For levels 3–6. For decades, the feathered renkrodas of Castrovel have teetered on the brink of extinction. Sympathies have grown for species' plight, and thanks to contributions from Radaszam of the Acquisitives faction, a gala and pledge drive is scheduled in one of Castrovel's wilderness preserves. When the PCs attend the gala as Radaszam's escort, they quickly learn that a group of extremists have dangerous plans of their own to end to the renkrodas' plight. When these extremists launch a daring attack, it's up to the PCs to save the gala, save the attendees, and—most of all—save the renkrodas!
This also contributes to the ongoing goals of the Acquisitives faction.
Scenario Tags: Faction (Acquisitives), Vehicle
SFS 1-16: Dreaming of the Future by Natalie Kertzner, Nate Wright, Sasha Lindley Hall, and Tineke Bolleman
A series of four Starfinder Quests designed for levels 1–4. The Starfinder Society pursues the dream visions of a Liavaran dreamer, seeking information lost in a time before the Gap. Three broken fragments form the key to a forgotten repository of knowledge hidden within the Pact Worlds. It's up to the PCs to find these missing fragments and brave the dangerous reliquary to secure a new source of prescient knowledge for the Society.
"Dreaming of the Future" includes four, 1-hour adventures that take the PCs into the asteroid field of the Diaspora and across the Pact Worlds of Aballon, Liavara and Verces.
Scenario Tags: Quest, Repeatable, Starship
SFS 1-17: Reclaiming the Time-Lost Tear by Larry Wilhelm
For levels 5–8. One final task remains before the First Seeker can realize her ongoing mission of returning to the Scoured Stars: recovering the key that can lower its shields. She has identified the key's location and assembled a team, yet the key rests on a barren moon in a dangerous complex filled with ancient traps from a technologically advanced alien species intent of keeping their relics protected against invaders. The PCs must brave the depths of this perilous repository and retrieve the key and unlock the Society's means of returning to the Scoured Stars.
Content in Reclaiming the Time-Lost Tear also contributes to the ongoing goals of the Second Seekers (Luwazi Elsebo) faction. Content in this scenario also contributes to the ongoing year of the Scoured Stars storyline.
Scenario Tags: Faction (Second Seekers [Luwazi Elsebo])
SFS 1-18: The Blackmoon Survey by Jesse Benner
For levels 1–4. Eox's Blackmoon region contains countless forgotten Eoxian ruins, leftovers from an apocalyptic assault on the planet. Few are allowed to dig up these sites, yet the Starfinder Society and undead bone sages maintain a joint academic venture known as the Blackmoon Excavation. When Starfinder archaeologists and undead workers begin disappearing from the site the Society sends in a team of agents to uncover why—a secret that resides in the nearby ruins!
Scenario Tags: None
SFS 1-19: To Conquer the Dragon by Matt Duval
For levels 5–8. After much negotiating, the Starfinder Society has reached an accord to work with leaders of the Drakelands and Skyfire Mandate on the world of Triaxus. To commemorate this historic achievement, the Society intends to open a new lodge in the settlement of Cumo. However, a recent enemy intends to disrupt the event, and only the PCs stand between this hidden threat and the Society's newest endeavor.
Content in To Conquer the Dragon builds on story elements established in Starfinder Society #1–13: On the Trail of History, however, playing that previous scenario is not required.
Scenario Tags: Starship
SFS 1-20: Duskmire Accord 9 by Brian Duckwitz
For levels 1–4. A vault opens inside the mysterious false moon of Salvation's End, and the Starfinder Society sends in a team of agents to investigate. Although it has discerned little about the vault"s interior, the Society has identified a powerful energy signature near the vault's center. Several factions within the vault clash for control of the area. If the PCs are to succeed at their mission, they'll need to choose a side.
Content in Duskmire Accord 9 is a continuation of the Starfinder Society special, Starfinder Society #1-00: Claim to Salvation and Starfinder Society #1-09: Live Exploration Extreme!; however, playing those previous scenarios is not required.
Scenario Tags: None
SFS 1-21: Yesteryear's Sorrow by Jason Keeley
For levels 3–6.The Exo-Guardians' leader, Zigvigix, has been forced by recent events to revaluate the Society's arsenal of weapons. They order a new exploration mission to the irradiated nuclear wasteland world of Elytrio, homeworld of the beetle-like ghibrani species. Far from the homes of the surviving ghibranis, the PCs travel into a missile silo that contributed to the death of a world. What deadly weapons can the PCs find and what further concealed truths are there to uncover about the history of the ghibranis?
Content in Yesteryear's Sorrow is a continuation of the Starfinder Society scenario, Starfinder Society #1-03: Yesteryear's Truth, however, playing this previous scenario is not required.
Scenario Tags: Faction (Exo-Guardians)
SFS 1-22: The Protectorate Petition by Mike Kimmel
For levels 1-4. The alien copaxis have long inhabited their world in Near Space but only recently petitioned the Pact Wolds for protectorate status. Sent as part of a delegation to review the petition's virtues and validity, the PCs must explore the ancient copaxi ruins and learn about this applicant species' history. Will the PCs decide to vouch for the copaxis, or will the PCs discover something that casts the copaxis' petition into doubt?
Scenario Tags: None
SFS 1-23: Return to Sender by Natalie Kertzner
For levels 5-8. While the Starfinder Society debates how to handle a newly emerged threat, faction leaders Historia-7 and Radaszam enact a dangerous mission to prove the Society is not an organization to trifle with. Taking a stolen enemy starship into the heart of a hostile alien empire, the PCs must pave the way for a decisive strike against the jinsul menace.
Content in Return to Sender directly follows-up on the events of Starfinder Society #1-99: The Scoured Stars Invasion, though playing the previous scenario is not required.
Scenario Tags: Faction (Acquisitives), Faction (Dataphiles)
SFS 1-24: Siege of Enlightenment by Tineke Bolleman
For levels 1-4. With tensions rising between two Near Space civilizations, a host of historical sites are at risk of being caught in the ensuing conflict's crossfire. The Starfinder Society's been called in to catalog one such site believed to be the ruins of a now-defunct hobgoblin empire that may have ended during the Gap. Speeding into the distant star system, the PCs must navigate the politics of the escalating conflict and reach their target.
Scenario Tags: Starship
SFS 1-25: The Beacon Code Dilemma by Adrian Ng
For levels 3-6. The Church of Triune approaches the Starfinder Society with a stunning discovery: a centuries old Society starship has been found in the Drift! The PCs must search the Lorespire Complex for all the information they can on this starship before heading into the Drift and uncovering what befell the lost vessel.
The Beacon Code Dilemma is a replayable scenario designed to help introduce players to threats and terrain that trained Starfinders regularly contend with. With randomized mechanical and story elements, when you play this scenario, you'll never play the same scenario twice.
Scenario Tags: Repeatable
SFS 1-26: Truth of the Seeker by Shahreena Shahrani
For levels 3-6. A prominent Starfinder Society leader that was only just rescued from a year of imprisonment has gone into hiding. Brought together to find this leader, the PCs must explore the kasatha colony ship, Idari, for information on where their target has hidden. From the heart of the Pact Worlds to the very edge of a dangerous stellar phenomena, it's up to the PCs to learn the history of the lost leader and return him safely to the Society.
Truth of the Seeker directly follows-up on the events of Starfinder Society #1-99: The Scoured Stars Invasion, though playing the previous scenario is not required.
Scenario Tags: Faction (Second Seekers [Jadnura])
SFS 1-27: King Xeros of Star Azlant by Christopher Wasko
For levels 5-8. When a relic dating back to the times of Old Golarion docks in a remote space station, the Azlanti Star Empire takes notice and quickly seizes it. The Starfinder Society dispatches the PCs to stop the Azlanti and reclaim the relic: the ether ship known as the King Xeros. With little time to hamper the Azlanti's upgrades on the strange magical vessel, the PCs must overcome the now functional starship. Only by claiming the King Xeros can the Starfinder Society learn more about its predecessor organization's past.
King Xeros of Star Azlant is a spiritual successor to the Pathfinder Society Roleplaying Guild scenario, Pathfinder Society Scenario #20: King Xeros of Old Azlant. It also works as further content for players who've played, or are in the process of playing through the Against the Aeon Throne Adventure Path.
Scenario Tags: Starship
SFS 1-28: It Rests Beneath by Jason Tondro
For levels 1-4. Dispatched by the Wayfinders' faction leader to a Near Space world, the PCs have orders to assist a local Starfinder research outpost. The outpost's head researcher sends the PCs on a mission to explore a strange calcified region, which soon reveals that there's more happening on this world than first appears.
Scenario Tags: Faction (Wayfinders), Vehicle
SFS 1-29: Honorbound Emissaries by Jenny Jarzabski
For levels 7-10. The Society learns of a potential connection to the Scoured Stars from a mysterious relic that ended up in the claws of an Absalom Station pawnbroker. The PCs must travel to a distant star system aboard the salvage vessel that first uncovered the relic. In the depths of the Vast, the legacy of the Scoured Stars unfolds as the PCs find themselves right in the middle of an interstellar war!
Content in Honorbound Emissaries directly follows-up on the events of Starfinder Society #1-99: The Scoured Stars Invasion, though playing the previous scenario is not required. Content in this scenario also contributes to the ongoing goals of the Second Seekers (Luwazi Elsebo) faction and to the ongoing year of the Scoured Stars storyline.
Scenario Tags: Faction (Second Seekers [Luwazi Elsebo])
SFS 1-30: Survivor's Salvation by Kiel Howell
For levels 1-4. When a recently returned Exo-Guardian goes missing from their regular meetings at a survivor's clinic, the PCs get called in to assist. What begins as a routine investigation quickly leads into the depths of Absalom Station, where the PCs learn that there's much more than criminals to be afraid of.
Content in Survivor's Salvation also contributes to the ongoing goals of the Exo-Guardians faction.
Scenario Tags: Faction (Exo-Guardians)
SFS 1-31: Treading History's Folly by Vanessa Hoskins
For levels 3-6. A renowned Starfinder leader sends the PCs into the Vast to explore a site of utmost importance: the planetoid that led the Society to its disastrous first mission into the Scoured Stars. Retracing the steps of First Seeker Jadnura, the PCs uncover a hidden repository that could hold crucial information to understanding the growing threat within the Scoured Stars.
Content in Treading History's Folly directly follows up on the events of Starfinder Society #1-99: The Scoured Stars Invasion, though playing the previous scenario is not required. Content in this scenario also contributes to the ongoing goals of the Second Seekers (Jadnura) faction and to the ongoing Scoured Stars storyline.
Scenario Tags: Faction (Second Seekers [Jadnura])
SFS 1-32: Acts of Association by Scott Young
For levels 1-4. One of the Society's foremost diplomats is just about to sign a major deal with a visiting alien species. Before the documents can be finalized, the visiting dignitary requests a tour of the station. In order to preserve the Society's negotiations and good standing with this species, the PCs must escort this dignitary across the station and avoid any diplomatic incidents.
Scenario Tags: Repeatable
SFS 1-33: Data Breach by Jim Groves
For levels 3-6. Following up on previous intelligence about a broad conspiracy against the Society, the PCs undertake a daring raid against a fortified complex near a city within the Pact Worlds. With only a limited amount of time to breach the site and retrieve valuable data before an automated system scrubs the files, the PCs need to use all their skills in order to complete this mission in a race against the clock.
Content in Data Breach also contributes to the ongoing goals of the Dataphiles faction.
Scenario Tags: Faction (Dataphiles)
SFS 1-34: Heart of the Foe by Nicholas Wasko
For levels 3-6. As the malicious jinsuls continue their conquest of the Scoured Stars system after chasing out the Starfinder Society, the Society's leaders have banded together to learn more of their new rivals. Before attacking the Scoured Stars, the jinsuls had adopted a new homeworld out in the Vast. The PCs join an expedition to this largely abandoned and hazardous planet in hopes of uncovering the origins of the jinsul menace.
Content in Heart of the Foe follows-up on the events of Starfinder Society #1-99: The Scoured Stars Invasion, though playing the previous scenario is not required. Content in this scenario also contributes to the ongoing goals of the Second Seekers (Jadnura) faction, Second Seeker (Luwazi Elsebo) faction and to the ongoing year of the Scoured Stars storyline.
Scenario Tags: Faction (Second Seekers [Jadnura]), Faction (Second Seekers [Luwazi Elsebo])
SFS 1-35: Rasheen's Riches by Mara Lynn Butler
For levels 5-8. Renowned as one of the greatest explorers following the advent of Drift travel, Jelev Rasheen left behind a legacy of adventure and exploration, not to mention countless alien relics, technologies, and treasures recovered from her travels. Her disappearance in the Vast, along with rumors of her final treasure fleet, has inspired adventurers for centuries. Now Radaszam, head of the Acquisitives faction, has uncovered a lead on Rasheen's last journey into the Vast, and he wants the PCs' help in finding what befell Rasheen.
Scenario Tags: Faction (Acquisitives), Starship
SFS 1-36: Enter the Ashen Asteroid by Larry Wilhelm
For levels 1-4. When the dwarven miners of Ulrikka Clanholdings unearth a complex belonging to their erstwhile duergar kin on an asteroid in the Diaspora, they call on the Starfinder Society to investigate. As the duergar have very few remaining outposts or ruins left within the Pact Worlds system, investigating the asteroid complex is a rare opportunity to learn about ancient dwarven history. However, the duergar were masters of trap-forging and the creation of harmful machinery that they regularly employed in the defense of their homes. Can the PCs overcome these traps and foes to uncover the truth of the Ashen Asteroid?
Scenario Tags: None
SFS 1-37: Siege of Civility by Kalervo Oikarinen
For levels 5-8. The Wayfinders' flagship, the Master of Stars, is almost ready to return to active duty within the Starfinder fleet, however one integral component is missing. In order to gather necessary technological expertise to complete the missing piece, the PCs must join the Wayfinders' faction leader on a diplomatic mission into the heavily militarized Gideron Authority Republic in Near Space. How the PCs comport themselves will determine if the Society can establish peaceful ties and possibly affect the ongoing saga of the brewing conflict between the Authority and the peaceful Marixah Republic.
Content in Siege of Civility also contributes to the ongoing goals of the Wayfinders faction. It also builds on events in Starfinder Society #1-24: Siege of Enlightenment, though playing that scenario is not necessary to enjoy this product.
Scenario Tags: Faction (Wayfinders)
SFS 1-38: The Many Minds of Historia by Lyz Liddell
For levels 5-8. Zigvigix, leader of the Exo-Guardians discovers something is wrong with his colleague and fellow faction leader, Historia-7. Traveling with Zigvigix into the Archives' Cortex at the heart of the Starfinder Society's home, the PCs come face to face with the unexpected truth behind what's happened to Historia-7. Enacting a desperate plan to assist Historia-7, the PCs soon find themselves racing to save both Zigvigix and Historia-7 from a threat that aims to topple the entire Starfinder Society.
Content in The Many Minds of Historia also contributes to the ongoing goals of the Dataphiles and Exo-Guardians factions. It also builds on events in Starfinder Society #1-99: The Scoured Stars Invasion, though playing that scenario is not necessary for this product.
Scenario Tags: Faction (Dataphiles), Faction (Exo-Guardians)
SFS 1-39: The Herald's War by Mikko Kallio
For levels 7-10. Having claimed the Scoured Stars system at their own, the dreaded and xenophobic jinsuls have declared a war of hostile reclamation against the other surviving species that fled the Scoured Stars long ago.
Led by First Seekers Jadnura and Luwazi Elsebo, the Starfinder Society rallies its fleet in defense of the jinsuls' primary target: the people of the Kreiholm Freehold. As part of the initial counterattack, the PCs find themselves in a key position to strike at the jinsuls' leader, change the course of the war, and set the stage for the final climactic showdown with the jinsuls.
Content in The Herald's War follows up on the events of Starfinder Society #1-99: The Scoured Stars Invasion, though playing the previous scenario is not required. Content in this scenario also contributes to the ongoing goals of the Second Seekers (Jadnura) faction, the Second Seeker (Luwazi Elsebo) faction, and to the ongoing year of the Scoured Stars storyline.
Scenario Tags Faction (Second Seekers [Jadnura]), Faction (Second Seekers [Luwazi Elsebo]), Starship
SFS1-98: Into the Perplexity: The First Trial by Thurston Hillman
For levels 3-6. Of the many buildings that make up sprawling campus of the Lorespire Complex, the Starfinder Society's central base of operations, none is more mysterious than the squat metal bunker that agents call the Perplexity. Its heavy starmetal doors cannot be bypassed by physical or magical means, but once each year, they swing open of their own accord, remaining open for a single day. The Perplexity's creator, a former First Seeker, claimed it was built to serve as a proving ground for the next generation of Starfinder agents, but the perilous enigma never served this purpose. Of the groups who have braved its depths since, the few who have survived to tell the tale have kept the knowledge of what they saw closely guarded, telling only the First Seeker of what they experienced. Are you brave enough to uncover the secrets of the Perplexity?
This special adventure can be run only by Starfinder Society GMs who have earned at least 4 Novas, and it cannot be replayed. In this scenario, the PCs' actions have consequences to their characters that run deeper than what is typically possible in Starfinder Society play. Players may choose to play this scenario for no credit to experience the story without these lasting consequences. To preserve the novelty of the experience for those who have not yet played, please refrain from discussing the contents of this scenario with anyone who has not played or GMed it before.
Scenario tags: Exclusive