SFS 2-01: Pact World Warriors by Jenny Jarzabski
For levels 1–4. Recovering from its recent trials in the Scoured Stars, the Starfinder Society finds itself the target of a vicious media smear campaign. To combat this unexpected threat, the Society sends a group of agents to build up some standing in the Pact Worlds by taking part in a series of televised events orchestrated by the undead media mogul, Zo!. What these heroic agents don't know, is that their competition is willing to do whatever it takes to stop them from restoring the Society's tattered image.

Content in Pact World Warriors begins the Year of a Thousand Bites storyline.
Scenario Tags: Faction (Acquisitives)

SFS 2-02: Waking the Past by Tom Philips
For levels 3–6. Summoned to investigate a new, exciting find near a frontier AbadarCorp colony, a group of Starfinder Society agents finds themselves exploring deep below the surface to inspect a recently uncovered set of ruins. However, they're not alone. The PCs soon discover not only that something is waking up, but also that there are some secrets best left undisturbed.
Scenario Tags: None

SFS 2-03: The Withering World by Arc Riley, Jennifer Povey, Jessica Catalan, Rigby Bendele, and Shahreena Shahrani
A series of five Starfinder Quests designed for levels 1-4. The Starfinder Society has dispatched an investigation fleet to a seemingly impossible world: a planet located between a nurturing sun and a voracious black hole. When a chance meeting with the local inhabitants leads the Society to discover another group of visitors who threatens this incredible planet, it's up to a group of heroes to make sure that the world's delicate balance does not break and the planet isn't sent hurtling into a black hole!
Scenario Tags: Quest, Repeatable, Starship

SFS 2-04: Future’s Fall by Matt Duval
For levels 7-10. A mysterious signal from within the false moon of Salvation's End requires further investigation from a Starfinder team. Inside a newly opened vault, the PCs uncover a gateway into a potential future—a future where the Pact Worlds has fallen into disarray. Meanwhile, an ongoing invasion from an outside force threatens the stability of the entire vault. Only by learning about this theoretical future before the vault falls to ruin can the Starfinder Society hope to alter a future catastrophe.
Scenario Tags: None

SFS 2-05: Meeting of Queens by Kiel Howell
For levels 1–4. The ant-like formians of Castrovel’s colonies are a reclusive species who've only recently made peace with their enemies, the lashuntas. As part of the ongoing peace, the formians have admitted a small number of outsiders to participate in a reenactment of a famous moment in formian history. The PCs are among these privileged few participants, but they soon realize that there are other forces that want the reenactment to fail, tearing apart the peaceful coexistence of formians and lashuntas with it. It's up to the PCs to ensure these shadowy trespassers don't succeed!
Scenario Tags: Starship

SFS 2-06: The Stumbling Society, Part 1: Sangoro’s Lament by Mike Kimmel
For levels 5–8. The Exo-Guardians faction once maintained an impressive fortress known as Sangoro's Bulwark. Years ago, mysterious forces assaulted the bulwark, and the location was thought forever lost—until now. The Starfinder Society selects the PCs to launch an initial foray back to the area around Sangoro's Bulwark, in hopes of retrieving a cache of deadly weapons the Exo-Guardians had guarded before the fortress fell. Can the PCs discover the lost weapons before they fall into the wrong hands?

Sangoro's Lament is the first of two adventures in the Stumbling Society series. This adventure is followed by Starfinder Society Scenario #2-08: The Stumbling Society, Part 2: Sangoro's Gifts. These two scenarios are intended to be played in order.
Scenario Tags: Faction (Exo-Guardians) 

SFS 2-07: Four for the First by Thurston Hillman
For levels 1–4.
In the aftermath of the Scoured Stars incident, the Starfinder Society has come together like never before. From the Society's ranks, a new First Seeker must be chosen, and several prominent Starfinders have already begun amassing allies. The PCs get introduced to several of the frontrunners to replace the current First Seeker and get a chance to learn what each of them represents for the Society's future.

Four for the First is a stand-alone scenario, but will be part of a global vote to determine the new First Seeker for the Starfinder Society. Players are encouraged to play this scenario and vote on their preferred First Seeker, with more information on the voting coming alongside the release of this adventure.
Scenario Tags: Faction (Second Seekers [Luwazi Elsebo]), Repeatable

SFS 2-08: The Stumbling Society, Part 2: Sangoro's Gifts by Kendra Leigh Speedling
For levels 5–8.
When the Society starts finding evidence of missing weapon caches showing up on worlds in Near Space, it puts together a team to investigate. The PCs travel to one such world, where they uncover enemies of the Society are outfitting the pre-Drift locals with weapons well beyond their technology level. The PCs must choose how to handle this delicate situation, but the Society is clear that it needs its weapons back and out of the hands of those who aren't ready for such technology!
Sangoro's Gifts is the second of two adventures in the Stumbling Society series. This adventure is preceded by Starfinder Society Scenario #2-06: The Stumbling Society, Part 1: Sangoro's Lament. These two scenarios are intended to be played in order.
Scenario Tags: Faction (Wayfinders)

SFS 2-09: Bluerise Breakout by Jason Tondro
For levels 1–4.
An important data package requires that the PCs travel in person to secure it. When the simple mission goes awry, the PCs find themselves trapped in a high security corporate office. With no way of contacting the outside, the PCs must make their way through the complex, avoiding the activated security systems and the agents of those responsible for the sudden office lockdown!

SFS 2-10: Corporate Interests by Diego Valdez, Emily Parks, Joseph Blomquist, and Sam Phelan
Five Starfinder Quests designed for levels 3–6.
When agents aren't travelling across the galaxy in search of ancient civilizations, the Starfinder Society often sends its agents to showcase their skills with various Pact Worlds corporations. Each of these adventures showcase different roles the Starfinder Society takes in the corporate world. From testing out new firearms and starships, to battling escaped outsiders used as corporate experiments, the PCs have the perfect chance to showcase their skills!
Corporate Interest includes five, 1-hour adventures that involve AbadarCorp, Arabani Arms, Frozen Trove, Resurgent Technologies, and Sanjaval Spaceflight Systems.
Scenario tags: Quest, Repeatable, Starship

SFS 2-11: Descent into Verdant Shadow by Larry Wilhelm
For levels 3–6.
The Ice Wells of Aballon are half-frozen jungles that line the planet's deepest craters. Preservationist Xenowardens monitor these sites of natural splendor, and they have recently granted the Starfinder Society exploration rights to the Ice Well known as Gullet. Venturing deep below Aballon's surface, a group of Starfinders quickly uncover a threat to the verdant jungles and a growing sickness that could threaten the rest of the planet.

SFS 2-12: Colossus Heist by Amanda Hamon
For levels 7–10.
A group of skilled infiltrators has stolen precious data from the Starfinder Society's most secure location. When these agents attempted to sell their data on the world of Daimalko, they didn't count on rousing the attention of the planet's native colossi. Travelling along with a prominent faction leader, the PCs visit Daimalko to retrieve the stolen data and any evidence pertaining to the theft—evidence now inside the belly of an immense colossal beast!
Scenario Tags: Faction (Acquisitives), Vehicle

SFS 2-13: Storm of the End Times by Nicholas Wasko
For levels 1–4 (subtiers 1–2 and 3–4).
Over two years ago, the Starfinder Society recovered the reports of a crashed starship that pointed them to several sites of interest. The world of Wealdriad is one such location, far from the Pact Worlds in the depths of the Vast. The Society has recently determined the planet is about to undergo a once-in-a-lifetime natural phenomena. The PCs travel to Wealdriad to catalogue the experience, but soon find that other forces have come to monitor the event and that not all of those witnesses are peaceful.
Scenario tags: Vehicle

SFS 2-14: Data Purge by Cole Kronewitter
For levels 9-12 (subtiers 9-10 & 11-12).
There's a data leak somewhere inside the heart of the Starfinder Society, somewhere in the Lorespire Complex. Assembled for what was supposed to be an ordinary mission, the PCs find themselves sent to break into to the Society's central hub of operations. Travelling through ancient accessways, it's up to this group of dedicated Starfinders to plug the data leak and stop the Society's most precious secrets from ending up in the hands of their mysterious foes.
Scenario tags: Faction (Dataphiles), Faction (Second Seekers [Luwazi Elsebo])

SFS 2-15: The Infernal Gallery by Jessica Catalan
For levels 1-4 (subtiers 1-2 & 3-4).
When a salvage barge uncovers a mysterious swamp floating in the Drift, they manage to barely escape with their lives and a mysterious painting. Bartering for the painting from a notorious Absalom Station broker, the Starfinder Society sends the PCs to investigate the painting before travelling to the site where it was found. Where did this floating swamp come from and what lies within the ominous structure at its center?
Scenario tags: Starship

SFS 2-16: A Scoured Home by Christopher Wasko
For levels 5-8 (subtiers 5-6 & 7-8).
In desperate need of medicinal goods due to an ongoing price hike, the Starfinder Society travels back to the world of Icefront, homeworld of the izalguuns. While waiting for their goods, the PCs assist the izalguuns with a mounting threat: one of the izalguun's buried starships appears to be powering up and leaking fatal radiation. To stop a planet-wide catastrophe, the Starfinders venture into the old izalguun starship to find the source of the danger and confront a hidden menace.
Scenario tags: Faction (Second Seekers [Jadnura]), Faction (Wayfinders)

SFS 2-17: Cost of Living by Andrew Mullen
For levels 3-6 (subtiers 3-4 & 5-6).
When a Pact Worlds colony out in the Vast calls for medical assistance, the Starfinder Society dispatches the PCs with much-needed medicinal goods. Arriving at the colony, the PCs must help the colony survive, as most of the settlement’s inhabitants are afflicted by a mysterious illness. As the PCs work to save the colony, they uncover the truth behind the illness and a conspiracy that could change the shape of the Pact Worlds.

SFS 2-18: Forbidden Tides by Kate Baker
For levels 7-10 (subtiers 7-8 & 9-10).
After the Starfinder Society made first contact with the morlamaws of Arniselle, the walrus-like people of that world have worked alongside several Pact Worlds organizations to explore their homeworld and other planets beyond. Recently, a group of radical morlamaws was discovered to have been working with an individual opposed to the Society's interests. The PCs travel to Arniselle to follow-up on this group's activities and link it back to the mysterious ysoki known as Datch. The truth behind these morlamaws is beyond comprehension, and threatens all life on Arniselle and beyond!
Scenario tags: Faction (Exo-Guardians)

SFS 2-19: Truth Keepers by Natalie Kertzner & John Curtin
For levels 3-6 (subtiers 3-4 & 5-6).
A sudden terrorist attack on Absalom Station throws the PCs right into the middle of a vast conspiracy that sends them right into the heart of the militaristic empire known as the Veskarium. Venturing to the Veskarium capital city of Command Prime, the PCs must contend with an organization that seeks to undermine everything the Starfinders stand for. Take part in the Starfinder Society campaign's first foray into the Near Space domain of the vesk.
Scenario tags: Repeatable

SFS 2-20: Shades of Spite by Vanessa Hoskins
For levels 7-10 (subtiers 7-8 & 9-10).
There's no time to lose when a mysterious servant of the goddess known as Grandmother Rat offers the Society a glimpse into the history of its current foe. Following the novice assassin through a previously secured portal to the Plane of Shadow, the Starfinder agents must contend with the most devoted servants of the goddess of rats and assassins, Lao Shu Po, as they make their way to the only person who knows the history of the mysterious ysoki known as Datch.
Scenario tags: Faction (Second Seekers [Luwazi Elsebo])

SFS 2-21: Illegal Goods by Joseph Blomquist
For levels 1-4 (subtiers 1-2 & 3-4).
As the Swarm invades the distant Suskillon system, a notorious collector of alien life captures several Swarm lifeforms with the intent of selling them to interested buyers. Bringing these creatures to Absalom Station as part of a clandestine trade, events go awry and the trader's preserved wildlife escape into the station. In order to prevent station-wide panic, the Starfinder Society sends its best agents to find out what happened, track down the escaped Swarm lifeforms, and stop a full-scale infestation at the heart of the Pact Worlds!
Scenario tags: Faction (Exo-Guardians), Faction (Wayfinders)

SFS 2-22: Rasheen's Reception by Mara Lynn Butler
For levels 5-8 (subtiers 5-6 & 7-8).
Hot on the trail of the lost treasure fleet of the famous Pact Worlds explorer, Jelev Rasheen, the Starfinder Society finds the next clue in the path leading to the Near Space territory of the Marixah Republic. The PCs travel to this burgeoning stellar nation in search of the next leg of Rasheen's journey, and soon find themselves thrust into the politics of the region and as sudden facilitators of an ancient family pledge.
Scenario tags: Faction (Acquisitives), Faction (Dataphiles)