SFS 2-01: Pact World Warriors by Jenny Jarzabski
For levels 1–4. Recovering from its recent trials in the Scoured Stars, the Starfinder Society finds itself the target of a vicious media smear campaign. To combat this unexpected threat, the Society sends a group of agents to build up some standing in the Pact Worlds by taking part in a series of televised events orchestrated by the undead media mogul, Zo!. What these heroic agents don't know, is that their competition is willing to do whatever it takes to stop them from restoring the Society's tattered image.
Content in Pact World Warriors begins the Year of a Thousand Bites storyline.
Scenario Tags: Faction (Acquisitives)
SFS 2-02: Waking the Past by Tom Philips
For levels 3–6. Summoned to investigate a new, exciting find near a frontier AbadarCorp colony, a group of Starfinder Society agents finds themselves exploring deep below the surface to inspect a recently uncovered set of ruins. However, they're not alone. The PCs soon discover not only that something is waking up, but also that there are some secrets best left undisturbed.
Scenario Tags: None
SFS 2-03: The Withering World by Arc Riley, Jennifer Povey, Jessica Catalan, Rigby Bendele, and Shahreena Shahrani
A series of five Starfinder Quests designed for levels 1-4. The Starfinder Society has dispatched an investigation fleet to a seemingly impossible world: a planet located between a nurturing sun and a voracious black hole. When a chance meeting with the local inhabitants leads the Society to discover another group of visitors who threatens this incredible planet, it's up to a group of heroes to make sure that the world's delicate balance does not break and the planet isn't sent hurtling into a black hole!
Scenario Tags: Quest, Repeatable, Starship
SFS 2-04: Future’s Fall by Matt Duval
For levels 7-10. A mysterious signal from within the false moon of Salvation's End requires further investigation from a Starfinder team. Inside a newly opened vault, the PCs uncover a gateway into a potential future—a future where the Pact Worlds has fallen into disarray. Meanwhile, an ongoing invasion from an outside force threatens the stability of the entire vault. Only by learning about this theoretical future before the vault falls to ruin can the Starfinder Society hope to alter a future catastrophe.
Scenario Tags: None
SFS 2-05: Meeting of Queens by Kiel Howell
For levels 1–4. The ant-like formians of Castrovel’s colonies are a reclusive species who've only recently made peace with their enemies, the lashuntas. As part of the ongoing peace, the formians have admitted a small number of outsiders to participate in a reenactment of a famous moment in formian history. The PCs are among these privileged few participants, but they soon realize that there are other forces that want the reenactment to fail, tearing apart the peaceful coexistence of formians and lashuntas with it. It's up to the PCs to ensure these shadowy trespassers don't succeed!
Scenario Tags: Starship
SFS 2-06: The Stumbling Society, Part 1: Sangoro’s Lament by Mike Kimmel
For levels 5–8. The Exo-Guardians faction once maintained an impressive fortress known as Sangoro's Bulwark. Years ago, mysterious forces assaulted the bulwark, and the location was thought forever lost—until now. The Starfinder Society selects the PCs to launch an initial foray back to the area around Sangoro's Bulwark, in hopes of retrieving a cache of deadly weapons the Exo-Guardians had guarded before the fortress fell. Can the PCs discover the lost weapons before they fall into the wrong hands?
Sangoro's Lament is the first of two adventures in the Stumbling Society series. This adventure is followed by Starfinder Society Scenario #2-08: The Stumbling Society, Part 2: Sangoro's Gifts. These two scenarios are intended to be played in order.
Scenario Tags: Faction (Exo-Guardians)